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Channel: Questions in topic: "collider 2d"
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activate other objects inside a different objects script

Is there a way to activate an object inside another objects script by using SetActive? I have posted questions about this before but have got replies saying the question wasn't very clear so this is as...

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How to chose witch collider2d hits first ?

In my game every time that the player hits an especific collider the collider becomes the players parent.But some times this collider are in the same x and y axes as an other collider, and its sems...

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How to add ParticleSystem in point where CollisionTrigger2D touch another?

How to add ParticleSystem in point where CollisionTrigger touch another? i have a 2dCollision Trigger and when touch another collision need to create a particle system in the point where its touching....

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Collider outline from 2d map

So I have procedurally generated maps that creates maps like this, it outputs to PNG: ![alt text][1] [1]: /storage/temp/34902-map.png So i want to import this into Unity and create a 2D collider...

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How to make total internal reflection effect in 2d?

Hello guys I want to make an effect in 2d, like I have a two sprites one up and one down, I was using particle system to make the particles collide with the sprite , but it seem we can't detect...

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How do I find the two vertices of a collided edge on a PolygonCollider2D?

Hey guys, I'm currently working on some destructible terrain for a 2D game, and I'm trying to make a relatively low-cost way to deform my polygon colliders. At present, I'm using a raycast as a bullet...

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Returning a Box Collider to it's orginal position

I'm creating a 2D game that requires a player to slide under certain obstacles, I've got the animation to play at the correct time what I'm struggling with is actually making sure the models box...

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2D Colliders and spawners check

I'm have no idea what can I may missing for this setting: have 2 sprites, each one with the respective 2d colliders and 2d rigid bodies. when sprite A goes to sprite B, sprite B will be deleted, to do...

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Collider2Ds acting glitchy

So I have this wierd problem. Whenever my player object, which is using a collider2D and a rigidbody2D, collides with a gameobject that is using a collider2D (no rigidbody2D because these objects are...

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how to find the width of a parent gameobject without using bounds?

I want to instantiate a group of platforms so that they are exactly next to each other. so i made a group of 2-3 platforms and put them into a parent gameobject.now i need to find the width of the...

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Problem with multiple 2D triggers

I have a scene where there is a large 2D trigger (box collider 2D), that has another, smaller, 2D trigger "inside" of it. I quoted "inside" because they are two separate game objects, not parented or...

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Can't create an Collider2D array?

I have been trying to create an array of collider2D so i can disable all the respective colliders of an children's object. But this error pops-up and i have tried to figured out what's wrong but...

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problem detecting collider2D

my box collider does'nt detect any collision with my plattformas here's my code void OnTriggerEnter2D(Collider2D objeto) { if(objeto.tag == "plataforma") { Debug.Log("debe destruir");...

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Collider2D and Z-Axis

Just to make sure: Collider2D will never consider z axis, right? in other words if i have a background in z axis = 10 and an object in z axis -10, both with theirs colliders and rigidbodies... so...

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on triggerStay2D can't modify variable on collider object

Hi all Can't make this trigger to work i don't get any error from unity and the debug log works fine but the assignment of the new value to the player stats script doesn't work and can'0t understand...

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updating collider when sprite changes

in my game i have a sprite that has animations the problem is that the polygon collider i have doesnt change when the sprite changes, from reading about i realized that id have to destroy and recreate...

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Easy way to prevent collider2d from scaling down with gameObject

I have the following situation: I click on a button it scales down a bit and then when I release if the click previously was on the end of the button it doesn't find it as a click afterwards obviously...

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After 5.0 update, 2D Polygon Colliders are not colliding with each other

Is this a bug? After updating my characters are falling through the platforms. Both characters and platforms use Polygon Colliders for collision. Nothing much else changed. So to test it I made a new...

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How to pass a pointerclick event on to the next collider ?

I have multiple 2d box colliders on top of each other. I use the iPointerClickHandler interface to intercept the click and this works fine. The object that is render on top of the other will receive...

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How to make "check collider" for 3 another colliders?

![Кealization][1] [1]: http://i.imgur.com/CAX1ZkS.png Here's the my 4 colliders. I want to make *checkLock* (high narrow collider) like a check collider for 3 another colliders (first1, second2,...

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